This Tactics Ogre post is brought to you by Teo Torriatte.
I still can’t believe this game has a screenshot option. I had actually been planning on someday doing a series with the recently translated SFC version of the game. Now not only will this amazing game have its own series, but I’ll be able to show all of the new stuff too. This isn’t a game where the “new stuff” is a bonus dungeon or so. It received a complete overhaul. Even when the game looks like it used to, it isn’t the same. It’s been recreated, no shoddy portsmanship. The game that we’ve played on the Playstation was already pretty slow, partly due to this being the first game of its kind, and partly due to the SNES to PSX transition many of those ports suffered. Not here. Everything is blazing fast. Most of this series is going to be written assuming the reader has some familiarity with the original game, but there’s plenty to like even if this is completely new.
At the beginning the player gets five different questions from random arcana. They aren’t all fun choices. A deck of these cards was the preorder bonus for the game, too.
Oh that’s just not cool!
Like the little tag in the corner of this says, this all began in 95, when we were likely playing FF6 for the first time. Or Chrono Trigger if we could actually afford new games.
A nice view of the stats screen. Our hero’s name is actually spelled “Denam” this time around, but I kept it classic because I like pants.
In every shot like this, the bright text box is the second line spoken. The localization of this game is among the best I’ve ever seen. The head guy on the project, Alexander O. Smith, is actually a friend of Matsuno’s. (This guy, mad props) To the best of my knowledge, they met when he translated Vagrant Story, and Matsuno very much liked his work.
The biggest decisions the player makes can change the entire plot of the game, but certain smaller ones can have an impact too, possibly even on the ending.
Kachua… er… Catiua has major abandonment issues. At least no one is calling her a b-word this time around. The plot of the game is… well, wait, this short little video from the intro can say it better than I. http://www.youtube.com/watch?v=9ITJ9V4byEw – So that’s where things stand when the game starts. Our heroes are part of the smallest faction.
One of the big changes to the game, characters no longer have levels. It’s all class levels. This also means I don’t know everything about how this plays yet, so I’ll have to learn as I go. The original game’s system had some problems though. Leveling up as a Ninja gives plenty of accuracy, but no strength to back it up. The opposite is true of a Berserker. Plenty of strength, but constant whiffed attacks.
In some fiction, witches are depicted as frail grotesque beasts. This game is not among them.
We’re the princes of the universe!
A new character early on. I imagine we’ll get to know her later.
Good advice. Also, Canopus there? He’s your go-to guy for asskickery.
Oh ham it up why don’t you. I ditch the generics they give me to make my own. A little costly, but I can take it. (…I hope.) As for you, Edmund? http://www.youtube.com/watch?v=Wz7zo1BvvA4
It’s a time-honored Tactics tradition to see what the guests say after picking the “kick them to the curb” option.
Captain Kickass himself joins up during the first real battle. It’s a good thing too, because this game can get pretty damn hard. Losing Canopus would be like losing an arm.
With the arcana on my mind, I decided to name the generics after Persona characters.
Here’s one of the big new features of the game, the Chariot Tarot. Basically, it allows the player to go back at any time up to 50 moves. It won’t help to do something like try for a critical over and over, or negate a miss, because the RNG stays the same for an identical action. Instead, try the same move from a different angle, or take a different approach entirely. This could lead to success (and potentially, abuse). …not to mention would be extremely useful in battles with suicidal guests characters that require saving.
You can also see a description of what happened during a specific action, and an animation of what happened then plays as well. It’s all extremely well done.
Some alternate camera options. The second one is handy for areas that are blocked from view.
Hey, shut the hell up! Unmanned is a fancy way of saying deballed!
It’s big, it’s heavy, it’s wood. Yes, I took this shot entirely for this joke. No, I don’t know what the purpose of this item is yet.
Er… sorry. This is a serious game and all…
I’ll end this post with a shot of the badass Tartaros. More to come later.